If you use them, it will be use an animation by your mainhand weapon. Skill 4 and 5 belong to your off hand weapon and uses an animation on your offhand. When you are a thief, skill 3 depends on both weapons. So for example, dagger/dagger dual wield has the skill death blossom as skill 3. it uses an animation that uses both hands.
Your greatsword skills have reduced recharge. Forceful Greatsword ( Strength) — Gain power and a chance to gain might on critical strike. Double these bonuses while wielding a greatsword or spear. Greatsword and spear skills recharge faster. Farsighted ( Marksmanship) — Ranger weapon skills deal increased strike damage.
I've found Necromancer doesn't really require much weapon swapping and DS isn't much of a hassle, but the Necro feels so weak and the playstyle isn't all that exciting (especially after coming from the GW1 Necromancer). If you're weapon swapping with a thief often, you're doing it wrong.
2 forced movement skills. One of them have longer animation than evade it gives. It’s fully melee despite ranged weapon, ranged autoattack inside shroud and being squishier than both 2 other specs: your grandmaster dps trait and all your shroud skills force you to be in melee despite ranged thematic. And elixirs but it’s point 3. Elixirs.
The 2 skill is an excellent mobility tool that also supplies clones which, you guessed it, cast even more chaos. The 2 skill can even be combo'ed with the field from the 5 skill to become another source of the aura version, just in case the 4 skill wasn't enough for you. Finally, the 3 skill is what ties it all together.Spirit Weapons. Guardians summon spirit weapons—ghostly hammers, bows, shields, and swords—to fight at their side for a limited time. These weapons can be commanded to inflict a powerful attack before disappearing. Shouts. Guardians use shouts to aid allies or hinder enemies within earshot.
oabWAaW.