Fire an arrow that bleeds your target. Attacks are stronger from behind or from the side or against defiant foes. 2. Poison Volley. 0.25. ¼. 8. Fire a spread of five poison arrows. Poison lasts longer if you are flanking or behind the target or if you strike a defiant foe.
Weapons. Each profession can have up to 2 weapon sets and swap between them during combat, with a 9 second cooldown in swapping. Weapons are divided in 3 main types: Main Hand, Off-Hand and Aquatic weapons. Main Hand is the basic weapon, taking up 3 of the 5 skills if it’s One-Handed or all 5 if it’s Two-Handed. This allows us to have another skill type in Guild Wars 2 with unique functionality and reinforce the revenant’s focus on energy management. A New Twist. A revenant’s weapons are not tied to their legend choice; instead, we incorporate the core feel of using the Mists, and your connection to them, into the skills.
Axe is not bad, but the earth shield is totally useless, to be completely honest. 3. Right hand pistol for mesmer. I think that mesmers should have gotten a main hand pistol rather than elementalists, who should have gotten either a great sword or long bow. 4. New weapons types.

If you use them, it will be use an animation by your mainhand weapon. Skill 4 and 5 belong to your off hand weapon and uses an animation on your offhand. When you are a thief, skill 3 depends on both weapons. So for example, dagger/dagger dual wield has the skill death blossom as skill 3. it uses an animation that uses both hands.

Yeah, I wish that some of these weapon choices were less punishing as a Juggernaut and Predator enthusiast myself. My original thought was to tabulate all the weapons just by class, but I quickly realized that many weapons are really not used in the game mode I play. Plus that's already covered in the wiki.
Your greatsword skills have reduced recharge. Forceful Greatsword ( Strength) — Gain power and a chance to gain might on critical strike. Double these bonuses while wielding a greatsword or spear. Greatsword and spear skills recharge faster. Farsighted ( Marksmanship) — Ranger weapon skills deal increased strike damage.

I've found Necromancer doesn't really require much weapon swapping and DS isn't much of a hassle, but the Necro feels so weak and the playstyle isn't all that exciting (especially after coming from the GW1 Necromancer). If you're weapon swapping with a thief often, you're doing it wrong.

2 forced movement skills. One of them have longer animation than evade it gives. It’s fully melee despite ranged weapon, ranged autoattack inside shroud and being squishier than both 2 other specs: your grandmaster dps trait and all your shroud skills force you to be in melee despite ranged thematic. And elixirs but it’s point 3. Elixirs.

The 2 skill is an excellent mobility tool that also supplies clones which, you guessed it, cast even more chaos. The 2 skill can even be combo'ed with the field from the 5 skill to become another source of the aura version, just in case the 4 skill wasn't enough for you. Finally, the 3 skill is what ties it all together.
Thieves use the Steal skill to take weapons from their opponents. They can gather blinding feathers from moa birds or swipe broken bottles and rusty weapons from bandits and pirates. Dual Skills. Thieves have access to dual skills, which are determined by their weapon combination.
There's only 3 classes that can use rifle - warrior, engi and thief. Shortbow is in a similar situation, only three classes that can use it and one of them has no good skils (ranger). Shortbow is useful on all three classes. shortbow/shortbow condi soulbeast is still a thing, and good enough to use it in raids.
You can google ‘snowcrow’ or ‘metabattle’ for build and weapon set up. Normal if you wanna play power dps, Mesmer (chronomancer) uses greatsword + sword/sword. If you wanna play support chrono, you use sword/sword + shield / focus. But better look it up in build websites, more options and explanation. 3.

Spirit Weapons. Guardians summon spirit weapons—ghostly hammers, bows, shields, and swords—to fight at their side for a limited time. These weapons can be commanded to inflict a powerful attack before disappearing. Shouts. Guardians use shouts to aid allies or hinder enemies within earshot.

oabWAaW.
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  • guild wars 2 classes weapons